After a few pairs have been dispatched, Sander will tell you to find him in Fleet Hall. Already when studying the initial areas of the pavilion, you can find a new, very useful weapon-the machine gun. If you can't get to seven enzymes, then be sure you hit every beehive, and be sure that you picked up the enzyme near the beginning of the level; they're not found anywhere but this spot and back there. There's plenty more waters scattered around the winery, so finding more shouldn't be hard. Second Rank: Unique bonus for each enemy. Unfortunately you'll still be hamstrung by the reload rate, but at least you'll take less damage before needing to reload--assuming you manage to kill your opponent in those four rounds. BioShock remastered walk-through with pictures. Wait until it's facing you and up near the window for bonus points on the picture; you'll wind up with more damage when you face off against Spider Splicers in the future. Although he'll still be alive, most likely, you can start to finish him off with either crossbow ammo, electric buck, or anti-armor machinegun fire from close range. You don't have any weapons with which to defend yourself, so you'll have to rely on hacking and plasmids in order to do the job for you. Normal Ammo: Good all-purpose ammo for hitting explosives or weak enemies. Each station can upgrade one of your weapons one time, after which it'll shut down. There's no achievement for not getting a Sister killed, so don't worry too much if you lose a couple. While the insects themselves deal little damage, Splicers that are caught in the swarm will be unable to act for a while, letting you attack them freely. Jack is sent to kill him to complete Cohen's Quadtych. You can find a Wrench Lurker tonic near the Gatherer's Garden by the rocket-launching turret here, and you'll also have to take down a significantly tougher Spider than you've been fighting; use grenades on her. Invert Look - you can flip the Y axis by looking around and aiming. While the Swarm is most useful against Splicers, it can also be used against Big Daddies. Reduced Kickback: Reduces the amount of recoil that the machinegun produces when it's fired for a lengthy amount of time. Damn, things must've gotten unpleasant around here. Head in and drop down to the lower level, then hide in one of the covered alcoves until the bomb goes off. Adheres to targets that it touches, engulfing them in flames. Silas resides in the Rapture Records shop on the second floor of the Plaza. If you hack a camera, it will detect any enemies that wander into its glare and summon security bots to attack them instead of you. Each is pretty similar in functionality, however; they each have a powerful ranged attack and a very quick-moving charge attack. The collection includes BioShock, BioShock 2, and BioShock Infinite. If you manage to kill Cohen, you can pop open the case, which contains 100 dollars, a few incendiary bolts for the crossbow, and four first aid kits (assuming it's not randomized). Keep in mind that dying sends you right back to a Vita-Chamber. #3. Hypnotize Big Daddy drains an entire bar of Eve, so it'll cost you an Eve hypo if you want to use it. You can also change your plasmids at the Gene Bank nearby. This will freeze any enemy that you hit, giving you a couple of seconds to flip over to your wrench and bash them to pieces, but that'll forgo the possibility of looting their bodies. Try to hack the turrets, if possible, and clear it out. The first two rest stops are a bit more complicated than the last one, so try to save your more powerful ammo, like proximity mines, for the second half of the trip. While their fire hurts and can be difficult to dodge, strafing around them seems to help, and you'll be able to return fire yourself without getting knocked around. Great for taking down Big Daddies, but it'll take a while to dish out the necessary damage; try to get a little space between you and them before opening fire (or fire on them from a different level, if possible). He'll basically just charge at you, turn around, fling a fireball, charge again, and so on. Try to shock it and hack it if possible. You're going to be able to pick one--and only one--upgrade for a single weapon of yours. The BioShock Remastered pre-game Options window will appear. That'll give you time to plan for taking them down, but can also lead to some surprises. This isn't really worthwhile unless you have nothing else of use to choose: the kickback can be compensated by edging upward on your right analog stick. Each weapon (except the wrench) has three kinds of ammo available for it: a normal ammo, a rare ammo, and an inventable ammo. You'll find the second Lot 192 on Suchong's desk, alongside an interesting audio log. Offensively, Bouncers are easy to describe, since they only really have three methods of attack. Enemies won't attack hacked cameras, instead preferring to shoot the security bots, so a hacked camera is essentially a permanent hindrance for your enemies. When you enter Room 5, another Spider Slicer will drop down behind you; take the opportunity to get another picture of him, if necessary. When you're ready to move on, head up the stairs and exit through the door. If you're having trouble, wait until you have the grenade launcher before attacking them. There isn't much to say here about combat tactics, since they'll be coming so quickly and in such numbers. For BioShock 2 Remastered on the Nintendo Switch we have game details, 1 walkthrough and a game help system for those that are stuck. Find the bathysphere beyond it and head on to Neptune's Bounty. 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